Coaster Addict – Adventure Boat Ride

Hello Planet Coaster fans! It has been a long time since my last Coaster Addict post, but I’ve been busy with other projects. Today I wanted to share an early look at two rides I’ve been working on using the Adventure pack. Originally I started this project with just the mine train coaster, but then wanted to have it cross paths with a more gentle water coaster. So, without further adieu, here’s a look at the ride layouts and the park as it stands currently.

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The mine train coaster traverses most of the park’s adventure-themed area, and actually bunny hops over the entrance. Eventually, the point where it crosses with the water coaster will be a volcano, but that’s for next time. Most of this post focuses on the water coaster as it is the farthest along.

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When I started this coaster, I was going for a cheesy dark-ride feel, but then quickly got lost in decorating. Where I’ve landed is somewhere between Disney and Cedar Fair. The shot featured above is where guests first enter the show building after boarding the boats. The ride begins as a lazy ride through the jungle, but then transitions to the crocodile lagoon.

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Not pictured here are several jumping crocodiles that terrorize guests. I also plan on putting a few waterfalls to hide the matte walls of the show building.

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After encountering “Bertha”, a massive crocodile that has just sunk a ship, guests float into a foreboding temple filled with spikes, snakes, and all manner of traps.

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Most of these traps are triggered to add a little jump factor. The roof of the temple will likely stay open to just be covered by black matte roofing. It fits with the halfway-to-Disney theme in my opinion.

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At the end of the temple, guests will encounter my best attempt at an Indiana Jones boulder scare. I’ve thrown strobes on it to add a sense of urgency, and on-ride it actually came out well. This was the last section I finished this morning, but next it’s on to creating the volcano where the two coasters will cross, and adding some of the other terrain for the mine-cart coaster.

But, here’s a sneak peak at some of the mine coaster themeing. Looking forward to sharing more soon!

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Want to see other coaster addict projects? Here’s a link to some of my past galleries as well as my Steam Workshop.

Steam Workshop

Blogs/Videos:

Haunted House – [Ride Through]

Back to the Future Coaster – [Ride Through]

Dueling Mountain Coaster

Volcano Dark Ride – [Ride Through]

Crystal Caverns Log Flume – [Ride Through]

 

Coaster Addict – The Dueling Mountain

2017-07-19 (12).pngHello and welcome to another edition of Coaster Addict, the blog where I post pictures from my latest bout of shameless Planet Coaster binge. With the arrival of the summer update, I once again started a new park, sadly leaving the Crystal Caverns Log Flume behind (video of finished ride), and striking out for a new park where I could mix terrain. I knew from the very first path placement that the first ride of this park was going to be a dueling coaster inside a mountain, inspired by Disneyland’s Matterhorn.

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As you pass through the main gates, the mountain is immediately visible

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Terrain sculpting takes time, but I think it’s starting to look good

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WIP shot of the queue building

For the storyline behind my mountain I wanted to keep it simple: Mountaineers climb to the top, are attacked by monstrous snowmen (because my 3d modeling skills aren’t good enough for a yeti), and then escape to the bottom on bobsleds. As a result, I have themed the queue as a sort of a mountaineering hub, with climbing gear, maps, and a few blurry photos of the yeti!

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Throughout the mountain, riders have various encounters with the mighty (more derpy than anything) snow beasts, as the coaster careens down to safety.

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You can’t see him now, but there’s a snow monster hiding in that darkness…

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Caught on camera finally…

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The train is just resting right?

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One of the final encounters with the snow beast

That’s it for now! The mountain is almost finished, just need to fix the lighting on a few more areas and add some details. I’ll have a video up soon! If you like these blogs and want to feed my ego, subscribe, share, like, etc. Thanks for reading and see you next time!

 

Coaster Addict – Log Flume

First, before I get into the construction of my park’s newest ride, I wanted to provide an update on the ride I constructed for my last blog, The Marine Institute Expedition. I have finished the ride! Below is a screenshot, and the video can be found here.

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But now, welcome to the Crystal Caverns Expedition!

Players begin by taking a slow boat ride into the Crystal Caverns mine, where they can see various geometric shapes… I mean jewels! I do plan on updating these with some custom shapes later, but for now, they look alright.

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One of the key aspects to the Crystal Caverns ride is that it intersects with the park’s train system.  In the Crystal Mine area is where riders first see the train (if they’re lucky).

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After a brief ride through the lovely Crystal Mine, guests take a wrong turn and end up going down a waterfall.

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At the bottom they are brought into a forest (built in a show building behind the mountain). Here they encounter a few bandits napping.

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That is until they enter the canyon just beyond the forest, where they find themselves in the middle of a shootout.

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The train can see the canyon fight as it passes through the mountain, but it is blocked by the canyon walls for riders of the flume.

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After escaping the canyon battle, riders enter the processing center for all those gems we saw earlier!

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Things are very calm, just some cowboys going about their daily work, until riders enter a room full of explosives where the two remaining survivors of the canyon battle are  shooting wildly. 13

Plenty of explosions later riders board a lift hill (that will have more water effects later).

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There is a section that has yet to be themed following this, but, before the final drop, riders get a pretty awesome view of the park. That wooden behemoth is the Main Street Coaster, and in red behind it is the Marine Institute Adventure (construction detailed here).

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Still work to be done, but I’m really enjoying making this one! Like my galleries? Want updates on when new posts are published? Want to feed my ego? Subscribe and share below!

Thanks for reading

–Mac

Coaster Addict – Creating a Dark Ride

Today I thought I’d show a gallery of my latest dark ride I’ve been working on in Planet Coaster (one of the best games out there).

The concept for this particular dark ride started all the way back in alpha for me, with the idea of a simple volcano coaster (pictured below).

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Eventually, much like a real theme park, I abandoned this idea, and moved on to something new. Rather than just a volcano coaster, I wanted to do something that started underwater, and ended with a race through the mountain (because why not?). This led me to a ride beginning with a quick ride through of the Aquatic Institute, situated on the side of an active volcano…

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Riders then enter the ‘dive room’, leading them to behold the wonders and terrors of the coral reef beneath the mountain (because science)

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After the reef, riders find themselves at the base of the active volcano, deep underwater, and after a brief respite on the sea floor, are shot back to the surface.

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It is here that they engage on a high speed race through the lava-filled caverns just above the aquatic institute!

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That’s all I’ve got so far, nearly done. Need to finish off the caverns and the queue. I leave you with an image of the ride in its current state:

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I Miss Arctic Thunder

Recently, I was given a copy of Snow Moto Racing – Freedom to review, and immediately my eyes lit up. It was the first arcade-style snowmobile racer I had seen since Arctic Thunder all those years ago in the arcade. Unfortunately what I found was a mess of a game that felt unpolished. Snow Moto Racing – Freedom needed to pick whether or not it wanted to be a serious game, or an arcade racer, instead of riding an odd line between the two. My full review can be found on Gizorama, and for those who want to see for themselves, the game can be found on Steam!

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This screenshot makes the game look gorgeous, but get any closer to those trees, and you’ll see pixels…

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Ah, who could forget the bland hills of Scandinavia?