Coaster Addict – Adventure Boat Ride

Hello Planet Coaster fans! It has been a long time since my last Coaster Addict post, but I’ve been busy with other projects. Today I wanted to share an early look at two rides I’ve been working on using the Adventure pack. Originally I started this project with just the mine train coaster, but then wanted to have it cross paths with a more gentle water coaster. So, without further adieu, here’s a look at the ride layouts and the park as it stands currently.

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The mine train coaster traverses most of the park’s adventure-themed area, and actually bunny hops over the entrance. Eventually, the point where it crosses with the water coaster will be a volcano, but that’s for next time. Most of this post focuses on the water coaster as it is the farthest along.

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When I started this coaster, I was going for a cheesy dark-ride feel, but then quickly got lost in decorating. Where I’ve landed is somewhere between Disney and Cedar Fair. The shot featured above is where guests first enter the show building after boarding the boats. The ride begins as a lazy ride through the jungle, but then transitions to the crocodile lagoon.

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Not pictured here are several jumping crocodiles that terrorize guests. I also plan on putting a few waterfalls to hide the matte walls of the show building.

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After encountering “Bertha”, a massive crocodile that has just sunk a ship, guests float into a foreboding temple filled with spikes, snakes, and all manner of traps.

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Most of these traps are triggered to add a little jump factor. The roof of the temple will likely stay open to just be covered by black matte roofing. It fits with the halfway-to-Disney theme in my opinion.

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At the end of the temple, guests will encounter my best attempt at an Indiana Jones boulder scare. I’ve thrown strobes on it to add a sense of urgency, and on-ride it actually came out well. This was the last section I finished this morning, but next it’s on to creating the volcano where the two coasters will cross, and adding some of the other terrain for the mine-cart coaster.

But, here’s a sneak peak at some of the mine coaster themeing. Looking forward to sharing more soon!

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Want to see other coaster addict projects? Here’s a link to some of my past galleries as well as my Steam Workshop.

Steam Workshop

Blogs/Videos:

Haunted House – [Ride Through]

Back to the Future Coaster – [Ride Through]

Dueling Mountain Coaster

Volcano Dark Ride – [Ride Through]

Crystal Caverns Log Flume – [Ride Through]

 

Coaster Addict – Haunted House

Hello, and welcome to the latest edition of Coaster Addict, a blog series where I share screenshots of my latest Planet Coaster ride and rant a bit about the story I’m trying to tell. As it is close to Halloween, and Frontier recently released the Spooky Pack, it seemed only right to try my hand at creating a haunted house ride using the new Huntsman track ride.

So, beginning at the beginning! Riders board their vehicles in a long entry room with two crackling fireplaces, a pair of lounging skeletons, and some suspect books that just won’t stay on their shelves.

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Next, they are taken to the entryway, where we have a creepy rocking chair, floating candles, and some curtains that mysteeerioouuusly blow without wind. Really trying to hit all of the haunted house tropes here.

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The cars curve around a winding staircase and find themselves face-to-face with the haunted library, filled with skeletons trying to manage a peevish poltergeist that just doesn’t like order.

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Of course at the end of the library we have the knight’s tomb, because that’s what rich mansion owners do with their extra space right? Keep open caskets of long dead nights? It’s good feng shui.

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Of course, no rich mansion is complete without a dungeon, complete with tortured skeletons and “captured spiders”

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I say “captured” because the next scene I am working on is the spider room, where the mansion owner’s pets have escaped. Following that will be my next project, the graveyard. I imagine I’ll finish that up this weekend and have a full ride-through video to post next week. For now, here are two shots of the mansion exterior during the day and at night. I really enjoy the purple lighting and the gargoyles.

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That’s all for now! If you liked what you read/saw, poke around the website a bit, leave some comments, and subscribe! Thanks for reading, and see you next time.

–Ashton

Coaster Addict – Back to the Future

When Planet Coaster released the Back to the Future DLC, I knew there was only one thing I could build: a Back to the Future coaster like the one almost constructed at Universal Studios all those years back. Big thanks to jorgpot for his Town Hall scenery piece, it’s the only part of my facade that doesn’t look ugly!

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The ride starts with a quick journey through Doc Brown’s Hall of Innovation, filled currently with vats of plutonium and older versions of the new time machine that riders are currently in.

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After this brief trip down memory lane, the real ride starts. Guests are invited to try the doctor’s new time machine for a test run, right now!

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Guests rocket away at 88 miles per hour and into the space time vortex!

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After careening briefly through space, riders find themselves in the old west, escaping a gang of bandits.

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Unfortunately, they take a wrong turn through a tunnel and end-up head on with a train. The only escape is to once more travel through time, cutting their journey short.

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Guests emerge back at the institute, but the vehicle malfunctions, jumping through time once  more.

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The time machine continues to travel at random, taking guests briefly back to the old west, before returning to the future, and finally back to the institute.

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That’s my dark ride, almost finished, video soon to come. If you liked the gallery, subscribe to my blog, follow me on Twitter/ Facebook, and upvote this post, or you can do none of those things and smile to yourself at my slowly deflating ego 🙂 Your choice.

Check out the previous installments of Coaster Addict:

Dueling Mountain Coaster

Volcano Dark Ride

Crystal Caverns Log Flume

Coaster Addict – The Dueling Mountain

2017-07-19 (12).pngHello and welcome to another edition of Coaster Addict, the blog where I post pictures from my latest bout of shameless Planet Coaster binge. With the arrival of the summer update, I once again started a new park, sadly leaving the Crystal Caverns Log Flume behind (video of finished ride), and striking out for a new park where I could mix terrain. I knew from the very first path placement that the first ride of this park was going to be a dueling coaster inside a mountain, inspired by Disneyland’s Matterhorn.

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As you pass through the main gates, the mountain is immediately visible

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Terrain sculpting takes time, but I think it’s starting to look good

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WIP shot of the queue building

For the storyline behind my mountain I wanted to keep it simple: Mountaineers climb to the top, are attacked by monstrous snowmen (because my 3d modeling skills aren’t good enough for a yeti), and then escape to the bottom on bobsleds. As a result, I have themed the queue as a sort of a mountaineering hub, with climbing gear, maps, and a few blurry photos of the yeti!

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Throughout the mountain, riders have various encounters with the mighty (more derpy than anything) snow beasts, as the coaster careens down to safety.

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You can’t see him now, but there’s a snow monster hiding in that darkness…

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Caught on camera finally…

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The train is just resting right?

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One of the final encounters with the snow beast

That’s it for now! The mountain is almost finished, just need to fix the lighting on a few more areas and add some details. I’ll have a video up soon! If you like these blogs and want to feed my ego, subscribe, share, like, etc. Thanks for reading and see you next time!

 

Coaster Addict – Log Flume

First, before I get into the construction of my park’s newest ride, I wanted to provide an update on the ride I constructed for my last blog, The Marine Institute Expedition. I have finished the ride! Below is a screenshot, and the video can be found here.

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But now, welcome to the Crystal Caverns Expedition!

Players begin by taking a slow boat ride into the Crystal Caverns mine, where they can see various geometric shapes… I mean jewels! I do plan on updating these with some custom shapes later, but for now, they look alright.

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One of the key aspects to the Crystal Caverns ride is that it intersects with the park’s train system.  In the Crystal Mine area is where riders first see the train (if they’re lucky).

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After a brief ride through the lovely Crystal Mine, guests take a wrong turn and end up going down a waterfall.

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At the bottom they are brought into a forest (built in a show building behind the mountain). Here they encounter a few bandits napping.

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That is until they enter the canyon just beyond the forest, where they find themselves in the middle of a shootout.

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The train can see the canyon fight as it passes through the mountain, but it is blocked by the canyon walls for riders of the flume.

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After escaping the canyon battle, riders enter the processing center for all those gems we saw earlier!

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Things are very calm, just some cowboys going about their daily work, until riders enter a room full of explosives where the two remaining survivors of the canyon battle are  shooting wildly. 13

Plenty of explosions later riders board a lift hill (that will have more water effects later).

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There is a section that has yet to be themed following this, but, before the final drop, riders get a pretty awesome view of the park. That wooden behemoth is the Main Street Coaster, and in red behind it is the Marine Institute Adventure (construction detailed here).

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Still work to be done, but I’m really enjoying making this one! Like my galleries? Want updates on when new posts are published? Want to feed my ego? Subscribe and share below!

Thanks for reading

–Mac