Update on Upcoming Projects

Hi Everyone, I know, it’s been a long time since I’ve posted on the site, but I’ve been working on a host of projects that are all coming out soon! I wanted to take this time to provide a brief update on where everything is and how it’s coming along.

The Patreon (Yes, I have one of those now)

I know, shilling for money on a Patreon can be a turn off, but rest assured, I’m using those earnings to fund all sorts of cool projects. Not sure what a Patreon is? I made a video for that.

The latest of these projects is going to be a podcast series where I talk with experts in the field of Cryptozoology, discussing portrayals of cryptids (think bigfoot, yeti, etc.) in fiction compared to how the experts believe they exist in the real world.

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Our First Guest, David George Gordon, The Bug Chef

The first episode of the podcast is going to air next Friday and will be an interview talking all things Bigfoot with Author, David George Gordon.  While a lot of his fame stems from his ability to cook up a good insect meal, David has also written a field guide about Sasquatch, and frequently speaks about cryptids nationally. The podcast will air one week early for Patrons on July 19th, and will be available on all podcast platforms the week after. 

A Man of the Mountain

If you’ve followed my posts, you’ve probably seen me talking about this one a lot. A Man of the Mountain is a prequel Novella to Whiteout, and takes place in the fictional town of Clearwater. The story follows Jonas, a man hell bent on maintaining the legend of Bigfoot at all costs, and Shirley Codwell, the intrepid tabloid reporter hunting him down. Things escalate after real monster hunters are called in, including our favorite, Nick Ventner, and the chase begins.

Man of the Mountain will be released in two formats. Beginning this summer, we will release episodes of the story as an audio drama with full  music, sound effects, and the work of some incredible voice actors. Two trailers are up below if you want to check them out. A pre-release of Episode 1 will go out to Patrons at the end of this month.

A Man of the Mountain will also be releasing as a paperback through Aberrant Literature later this year, so keep an eye out for more news on that!

Downpour

The first draft for the sequel to Whiteout is complete and is now out for edits with the man, the myth, the legend, Jason Peters, head of Aberrant Literature. We’re planning for a release sometime next year, and for those who absolutely can’t wait, I’ll be sharing some early chapters, yes, on the Patreon (my apologies, but it really helps us with getting money for ads and events).

I had so much fun writing this book and examining a different part of Nick as he treks through the South American jungle searching for the entrance to the Land of the Dead. There are plenty of myths, legends, and old friends for Nick to encounter on his journey, and it’s shaping up to be a worthy successor to Whiteout.

Chadpocalypse

I’m now in the process of writing Book 2 of Chadpocalypse, the story of a lowly drunk who is thrust into the role of thwarting the apocalypse. The entirety of Book 1 is up for reading through the Patreon and once I’ve finished Book 2, it will be up there as well. The plan is to find a publishing home for this eventually so I can release it in paperback, but I’d say that’s a 2020 goal if I’m being honest. It’s only $2 to read the first part in its entirety right now, so if you’re interested, consider checking it out!

Wanderword

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As some of you are aware, I also spent a good part of my winter working on an interactive short story for a new platform, Wanderword. Wanderword aims to let players step into their story by offering meaningful choices in an immersive choose-your-own-adventure audio format with full sound effects and music. My first story, Sweet Dreams, deals with a company trying to monetize dreams, and puts the player in the shoes of Jackie, a woman testing this new application.

There’s no release date yet for the story, but I’ve had a chance to play through some sections and it’s going to be a lot of fun! If you want to check out an excellent story that is already out, try 63rd and Wallace, a horror-mystery about the murder castle in Chicago. The first episode is free, and very well written.

That’s all for now!

If you’re still reading, thanks for bearing with me, I’m really excited to share all these new projects with you very soon! For frequent updates, I suggest following me on Twitter as that’s where I’m most active these days. Have a great end to your week, and I’ll see you around.

–Ashton

Coaster Addict – Adventure Boat Ride

Hello Planet Coaster fans! It has been a long time since my last Coaster Addict post, but I’ve been busy with other projects. Today I wanted to share an early look at two rides I’ve been working on using the Adventure pack. Originally I started this project with just the mine train coaster, but then wanted to have it cross paths with a more gentle water coaster. So, without further adieu, here’s a look at the ride layouts and the park as it stands currently.

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The mine train coaster traverses most of the park’s adventure-themed area, and actually bunny hops over the entrance. Eventually, the point where it crosses with the water coaster will be a volcano, but that’s for next time. Most of this post focuses on the water coaster as it is the farthest along.

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When I started this coaster, I was going for a cheesy dark-ride feel, but then quickly got lost in decorating. Where I’ve landed is somewhere between Disney and Cedar Fair. The shot featured above is where guests first enter the show building after boarding the boats. The ride begins as a lazy ride through the jungle, but then transitions to the crocodile lagoon.

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Not pictured here are several jumping crocodiles that terrorize guests. I also plan on putting a few waterfalls to hide the matte walls of the show building.

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After encountering “Bertha”, a massive crocodile that has just sunk a ship, guests float into a foreboding temple filled with spikes, snakes, and all manner of traps.

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Most of these traps are triggered to add a little jump factor. The roof of the temple will likely stay open to just be covered by black matte roofing. It fits with the halfway-to-Disney theme in my opinion.

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At the end of the temple, guests will encounter my best attempt at an Indiana Jones boulder scare. I’ve thrown strobes on it to add a sense of urgency, and on-ride it actually came out well. This was the last section I finished this morning, but next it’s on to creating the volcano where the two coasters will cross, and adding some of the other terrain for the mine-cart coaster.

But, here’s a sneak peak at some of the mine coaster themeing. Looking forward to sharing more soon!

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Want to see other coaster addict projects? Here’s a link to some of my past galleries as well as my Steam Workshop.

Steam Workshop

Blogs/Videos:

Haunted House – [Ride Through]

Back to the Future Coaster – [Ride Through]

Dueling Mountain Coaster

Volcano Dark Ride – [Ride Through]

Crystal Caverns Log Flume – [Ride Through]

 

Coaster Addict – Haunted House

Hello, and welcome to the latest edition of Coaster Addict, a blog series where I share screenshots of my latest Planet Coaster ride and rant a bit about the story I’m trying to tell. As it is close to Halloween, and Frontier recently released the Spooky Pack, it seemed only right to try my hand at creating a haunted house ride using the new Huntsman track ride.

So, beginning at the beginning! Riders board their vehicles in a long entry room with two crackling fireplaces, a pair of lounging skeletons, and some suspect books that just won’t stay on their shelves.

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Next, they are taken to the entryway, where we have a creepy rocking chair, floating candles, and some curtains that mysteeerioouuusly blow without wind. Really trying to hit all of the haunted house tropes here.

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The cars curve around a winding staircase and find themselves face-to-face with the haunted library, filled with skeletons trying to manage a peevish poltergeist that just doesn’t like order.

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Of course at the end of the library we have the knight’s tomb, because that’s what rich mansion owners do with their extra space right? Keep open caskets of long dead nights? It’s good feng shui.

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Of course, no rich mansion is complete without a dungeon, complete with tortured skeletons and “captured spiders”

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I say “captured” because the next scene I am working on is the spider room, where the mansion owner’s pets have escaped. Following that will be my next project, the graveyard. I imagine I’ll finish that up this weekend and have a full ride-through video to post next week. For now, here are two shots of the mansion exterior during the day and at night. I really enjoy the purple lighting and the gargoyles.

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That’s all for now! If you liked what you read/saw, poke around the website a bit, leave some comments, and subscribe! Thanks for reading, and see you next time.

–Ashton

PAX West 2017

Hello readers (all 2 of you), for those of you who have been worried sick at the lack of posting (or had blissfully forgotten you subscribed), I can assure you, there’s a good reason. This past weekend I had the privilege of attending PAX West as a media correspondent for Gizorama, which meant interviewing as many devs as possible about upcoming titles. I’ve included some links below to all of the works I published over the last week, and rest assured, more Death Co and Chadpocalypse is on the way soon. There might even be a new story about an amateur Cajun necromancer, we’ll see… Overall, huge thanks to Gizorama for getting me the pass in the first place, it was an awesome experience.

Interview With Total Warhammer’s Lead Designer of New Content

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I have to say, this was one of my favorite interviews and it turned out really well. Richard Aldridge was very nice and told us quite a bit about his love for Warhammer’s Lizard Men.

Previewing Rend – A Survival Game From Frostkeep

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When I booked an appointment with some ex-WoW developers, I had no idea what to expect. When it was in a suite on the 25th floor of a hotel, I was doubly confused. What I saw looks to be an amazing start on a game that might revitalize the over-saturated action-crafting-survival genre. Another group of great people that I hope to follow up with soon.

Where the Water Tastes Like Wine Preview

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As a story teller, playing a game about story telling was an intriguing concept. Where the Water Tastes Like Wine blew my expectations out of the water for what good video game writing is. The creators have done an amazing job conveying the life of a drifter and just how important each small event in life can be. I’ve also got a follow-up interview with the creators later this week.

Daily Updates

I also did a series of daily updates, which can be found below. These were my top games each day of the show, and a little blurb about why I liked them so much.

Day 1

Day 2

Day 3

Day 4

Coaster Addict – The Dueling Mountain

2017-07-19 (12).pngHello and welcome to another edition of Coaster Addict, the blog where I post pictures from my latest bout of shameless Planet Coaster binge. With the arrival of the summer update, I once again started a new park, sadly leaving the Crystal Caverns Log Flume behind (video of finished ride), and striking out for a new park where I could mix terrain. I knew from the very first path placement that the first ride of this park was going to be a dueling coaster inside a mountain, inspired by Disneyland’s Matterhorn.

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As you pass through the main gates, the mountain is immediately visible

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Terrain sculpting takes time, but I think it’s starting to look good

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WIP shot of the queue building

For the storyline behind my mountain I wanted to keep it simple: Mountaineers climb to the top, are attacked by monstrous snowmen (because my 3d modeling skills aren’t good enough for a yeti), and then escape to the bottom on bobsleds. As a result, I have themed the queue as a sort of a mountaineering hub, with climbing gear, maps, and a few blurry photos of the yeti!

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Throughout the mountain, riders have various encounters with the mighty (more derpy than anything) snow beasts, as the coaster careens down to safety.

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You can’t see him now, but there’s a snow monster hiding in that darkness…

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Caught on camera finally…

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The train is just resting right?

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One of the final encounters with the snow beast

That’s it for now! The mountain is almost finished, just need to fix the lighting on a few more areas and add some details. I’ll have a video up soon! If you like these blogs and want to feed my ego, subscribe, share, like, etc. Thanks for reading and see you next time!