Coaster Addict – Back to the Future

When Planet Coaster released the Back to the Future DLC, I knew there was only one thing I could build: a Back to the Future coaster like the one almost constructed at Universal Studios all those years back. Big thanks to jorgpot for his Town Hall scenery piece, it’s the only part of my facade that doesn’t look ugly!

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The ride starts with a quick journey through Doc Brown’s Hall of Innovation, filled currently with vats of plutonium and older versions of the new time machine that riders are currently in.

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After this brief trip down memory lane, the real ride starts. Guests are invited to try the doctor’s new time machine for a test run, right now!

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Guests rocket away at 88 miles per hour and into the space time vortex!

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After careening briefly through space, riders find themselves in the old west, escaping a gang of bandits.

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Unfortunately, they take a wrong turn through a tunnel and end-up head on with a train. The only escape is to once more travel through time, cutting their journey short.

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Guests emerge back at the institute, but the vehicle malfunctions, jumping through time once  more.

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The time machine continues to travel at random, taking guests briefly back to the old west, before returning to the future, and finally back to the institute.

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That’s my dark ride, almost finished, video soon to come. If you liked the gallery, subscribe to my blog, follow me on Twitter/ Facebook, and upvote this post, or you can do none of those things and smile to yourself at my slowly deflating ego 🙂 Your choice.

Check out the previous installments of Coaster Addict:

Dueling Mountain Coaster

Volcano Dark Ride

Crystal Caverns Log Flume

Coaster Addict – The Dueling Mountain

2017-07-19 (12).pngHello and welcome to another edition of Coaster Addict, the blog where I post pictures from my latest bout of shameless Planet Coaster binge. With the arrival of the summer update, I once again started a new park, sadly leaving the Crystal Caverns Log Flume behind (video of finished ride), and striking out for a new park where I could mix terrain. I knew from the very first path placement that the first ride of this park was going to be a dueling coaster inside a mountain, inspired by Disneyland’s Matterhorn.

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As you pass through the main gates, the mountain is immediately visible

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Terrain sculpting takes time, but I think it’s starting to look good

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WIP shot of the queue building

For the storyline behind my mountain I wanted to keep it simple: Mountaineers climb to the top, are attacked by monstrous snowmen (because my 3d modeling skills aren’t good enough for a yeti), and then escape to the bottom on bobsleds. As a result, I have themed the queue as a sort of a mountaineering hub, with climbing gear, maps, and a few blurry photos of the yeti!

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Throughout the mountain, riders have various encounters with the mighty (more derpy than anything) snow beasts, as the coaster careens down to safety.

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You can’t see him now, but there’s a snow monster hiding in that darkness…

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Caught on camera finally…

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The train is just resting right?

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One of the final encounters with the snow beast

That’s it for now! The mountain is almost finished, just need to fix the lighting on a few more areas and add some details. I’ll have a video up soon! If you like these blogs and want to feed my ego, subscribe, share, like, etc. Thanks for reading and see you next time!

 

Diablo 3 – Rise of the Necromancer

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I’ve been playing the Necromancer for about 3ish hours, and I’m already in love. One fo my favorite classes from Diablo 2 has finally made a return, and it’s by far the goriest, corpsiest, necromanciest (these are all words) class in the game to date. Aside from my massive, glowing bone shield (pictured above), everything about the necromancer is gorgeous, and well worth the $15 price tag.

If you’re new to Diablo 3, now is a perfect time to jump in. The game is miles better than it was at launch, and the visuals, while aging slightly over their five year tenure, still look fantastic.

For my full impressions, check out my review on Gizorama!

Coaster Addict – Log Flume

First, before I get into the construction of my park’s newest ride, I wanted to provide an update on the ride I constructed for my last blog, The Marine Institute Expedition. I have finished the ride! Below is a screenshot, and the video can be found here.

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But now, welcome to the Crystal Caverns Expedition!

Players begin by taking a slow boat ride into the Crystal Caverns mine, where they can see various geometric shapes… I mean jewels! I do plan on updating these with some custom shapes later, but for now, they look alright.

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One of the key aspects to the Crystal Caverns ride is that it intersects with the park’s train system.  In the Crystal Mine area is where riders first see the train (if they’re lucky).

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After a brief ride through the lovely Crystal Mine, guests take a wrong turn and end up going down a waterfall.

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At the bottom they are brought into a forest (built in a show building behind the mountain). Here they encounter a few bandits napping.

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That is until they enter the canyon just beyond the forest, where they find themselves in the middle of a shootout.

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The train can see the canyon fight as it passes through the mountain, but it is blocked by the canyon walls for riders of the flume.

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After escaping the canyon battle, riders enter the processing center for all those gems we saw earlier!

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Things are very calm, just some cowboys going about their daily work, until riders enter a room full of explosives where the two remaining survivors of the canyon battle are  shooting wildly. 13

Plenty of explosions later riders board a lift hill (that will have more water effects later).

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There is a section that has yet to be themed following this, but, before the final drop, riders get a pretty awesome view of the park. That wooden behemoth is the Main Street Coaster, and in red behind it is the Marine Institute Adventure (construction detailed here).

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Still work to be done, but I’m really enjoying making this one! Like my galleries? Want updates on when new posts are published? Want to feed my ego? Subscribe and share below!

Thanks for reading

–Mac

Coaster Addict – Creating a Dark Ride

Today I thought I’d show a gallery of my latest dark ride I’ve been working on in Planet Coaster (one of the best games out there).

The concept for this particular dark ride started all the way back in alpha for me, with the idea of a simple volcano coaster (pictured below).

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Eventually, much like a real theme park, I abandoned this idea, and moved on to something new. Rather than just a volcano coaster, I wanted to do something that started underwater, and ended with a race through the mountain (because why not?). This led me to a ride beginning with a quick ride through of the Aquatic Institute, situated on the side of an active volcano…

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Riders then enter the ‘dive room’, leading them to behold the wonders and terrors of the coral reef beneath the mountain (because science)

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After the reef, riders find themselves at the base of the active volcano, deep underwater, and after a brief respite on the sea floor, are shot back to the surface.

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It is here that they engage on a high speed race through the lava-filled caverns just above the aquatic institute!

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That’s all I’ve got so far, nearly done. Need to finish off the caverns and the queue. I leave you with an image of the ride in its current state:

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